Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als. Backgammon Startwürfe. Für den ersten Wurf im Backgammon existieren 15 verschiedene Würfel Kombinationen (21, 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62.
Spielregeln Backgammon:Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Die Startposition eines jeden Spieles ist unten abgebildet. Weiss spielt in diesem Fall von oben rechts nach unten links (in sein Heimfeld), Schwarz von unten. Die Unterschiede zwischen Portes und Backgammon sind marginal: Nach dem Anfangswurf, der den Startspieler bestimmt, würfelt dieser erneut, statt mit der.
Backgammon Start Related articles: VideoHow to Play Backgammon
When you're playing a standard game of backgammon, you place five checkers on your 6-point. A backgammon board has 24 total checkers, so the 6-point is the outermost point in your home quadrant.
Pick another answer! Not quite! You should place three checkers on your 8-point when you're setting up a game of backgammon. Your 8-point is in your outer quadrant, two spaces away from the central bar.
Your opponent's home quadrant is the furthest away from your own home quadrant. You put only two checkers there, on the point, which is the furthest point on the board.
Click on another answer to find the right one Not exactly! In a game of standard backgammon, you should put five of your checkers in your opponent's outer quadrant.
More specifically, these checkers go on your point, on the rightmost edge of your opponent's side. When you're setting up a standard game of backgammon, you should have checkers in each quadrant of the board.
Some variations alter this placement, though, or even make you start with your pieces off the board! Read on for another quiz question.
In order to stop your opponent from landing on a given point, you must have at least how many checkers on that point?
If you only have one checker on a given point, your opponent can still land their own checkers on that point. And if they do, your single checker will be forced to start over on your opponent's home board!
If a point has at least two of your checkers on it, your opponent can't land checkers on that point. Therefore, it's best to keep your checkers in groups of at least two when possible.
You're right that if you have three checkers on a point, that point isn't open for your opponent. However, you don't actually need to have three checkers on a point in order to stop your opponent from landing there.
Nackgammon uses the same number of checkers as regular backgammon that is, 15 , but they're arranged so that there are four checkers in your opponent's home quadrant.
This makes for a somewhat longer game. Instead of using 15 checkers per player, a game of hyper-backgammon uses only three, one on each of the and points.
This makes for a fast-paced game, but also makes it much easier to take checkers out. Dutch backgammon is different from other variations because all the checkers start the game off the board, and must be rolled onto it.
However, it's still played with 15 checkers per player, just like normal backgammon. To set up a backgammon board, give each player 15 checkers and have them place 2 on their point.
Next, place 5 checkers on the point, 3 checkers on the 8-point, and the 5 remaining checkers on the 6-point. To take a turn, roll 2 dices to see how far you can move 2 checkers, but keep the 2 numbers you rolled separate.
If you can, try to have 2 checkers on a point to stop the opposing player from landing on a single checker and taking it. Finally, remove checkers from the board by rolling the number of the point your checker is on.
To learn how doubles work in backgammon, read on! Did this summary help you? Yes No. Please help us continue to provide you with our trusted how-to guides and videos for free by whitelisting wikiHow on your ad blocker.
Cookie Settings. For your opponent, the same principle applies symmetrically. This is because you are going to move your checkers clockwise, while your opponent is moving them counterclockwise.
Obviously, nothing stops you from having your board setup in an opposite way. What we mean is your home board can perfectly be in the area from the 7th to 12th points on the picture above.
As long as you have a good amount of checkers on the good points, you are fine. Some players prefer the way we just showed you, some others prefer to play opposite.
We all have our preferences, but our advice is to be comfortable with any backgammon board setup to avoid scratching your head the day you play somebody who set up the board differently.
Now that you know how to set up your backgammon board, why not take a look at the shop of our partner GammonVillage. This is simply the best selection of backgammon boards, and accessories one can find online.
The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. Hitting and Entering. A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.
Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open. If neither of the points is open, the player loses his turn.
If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn. After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off. The reason for this is that following the first move in backgammon, there are 21 dice roll outcomes on each subsequent move, and many alternative plays for each outcome, making the tree of possible positions in backgammon expand much more rapidly than in chess.
Despite the complications posed by this rapid branching of possibilities, over the course of many years, a consensus did develop among backgammon experts on what is the preferred opening move for each given roll.
Following the emergence of self-trained backgammon-playing neural networks , the insights on what are the best opening moves have changed in some unexpected ways.
The table below summarizes the most commonly preferred moves, for each of the 15 possible opening rolls, as selected by detailed computer simulations, referred to as " rollouts ".
Whoever rolls higher moves first, using the numbers on the already-rolled dice. In the case of a tie, the players roll again.
In cases where no preferred play but only two or more alternative plays are given, these appear to be of equivalent strength within the statistical uncertainties of the simulations and no play could be singled out that is clearly superior.
You can change the direction of play in Options if you prefer going from bottom right to top right. Additionally, the game is sometimes played in rounds with a scoring system deciding the eventual winner.
In this version, each round is its own game, with no point scoring involved. Your opponent bears off when their pieces are all in the upper right section of the board.
The player who manages to bear off all their pieces first is the winner. Gammoning: When a player wins before their opponent has borne any pieces off.
Backgammoning: When a player wins before their opponent has borne any pieces off, and still has at least one piece left either in their first quadrant or on the bar.
Backgammon is the 28th game we make here at CardGames. It's been requested a lot over the years, but the main reason it was never created was the custom graphics needed for it.
Well, finally we did it! Backgammon is the first game developed by CardGames. Winning a single game can take a long time, so we decided to just make the simplest version, without the doubling dice and tracking wins over many games.
However, if we get a lot of requests for that we might add it later. The game board and pieces are custom graphics made here at CardGames.